@startuml
sprite $local_library [48x48/16] {
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!define MATERIAL_LOCAL_LIBRARY(_alias) ENTITY(rectangle,black,local_library,_alias,MATERIAL LOCAL_LIBRARY)
!define MATERIAL_LOCAL_LIBRARY(_alias, _label) ENTITY(rectangle,black,local_library,_label, _alias,MATERIAL LOCAL_LIBRARY)
!define MATERIAL_LOCAL_LIBRARY(_alias, _label, _shape) ENTITY(_shape,black,local_library,_label, _alias,MATERIAL LOCAL_LIBRARY)
!define MATERIAL_LOCAL_LIBRARY(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_library,_label, _alias,MATERIAL LOCAL_LIBRARY)
skinparam folderBackgroundColor<<MATERIAL LOCAL_LIBRARY>> White
@enduml